• Sliced Limestone PBR Material
    • Sliced Limestone PBR Material
    • Sliced Limestone PBR Material
    • This Sliced Limestone PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow.
    • $0.00
  • Cliff Rockface PBR Material
    • Cliff Rockface PBR Material
    • Cliff Rockface PBR Material
    • This Cliff Rockface PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and…
    • $0.00
  • Rough Rockface #2 PBR Material
    • Rough Rockface #2 PBR Material
    • Rough Rockface #2 PBR Material
    • This Rough Rockface #2 PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D,…
    • $0.00
  • Rough Rockface #1 PBR Material
    • Rough Rockface #1 PBR Material
    • Rough Rockface #1 PBR Material
    • This Rough Rockface #1 PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D,…
    • $0.00
  • Sliced Rock PBR Material
    • Sliced Rock PBR Material
    • Sliced Rock PBR Material
    • This Sliced Rock PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow.
    • $0.00