There are various tutorials and resources that explore and explain the PBR process far better than I ever could. Instead of trying to explain things myself, I thought it would be better for everyone if I just pointed to some excellent Physically-Based Rendering resources and let you have a go at it that way. 🙂

PBR Theory by Marmoset

This article covers some of the theory behind the PBR process.

Unreal Engine and PBR

The folks at Epic talk about a basic PBR workflow with Unreal Engine.

Unity PBS Breakdown

Unity uses what they call PBS or Physically-Based Shading, and this is a good read on their approach.

PBR Maya Workflow Video

This is a good breakdown showing the PBR workflow in Maya using Arnold.

PBR in Blender

Here is a look at using PBR maps in Blender

Maya PBR in Arnold 

This breakdown of what is what in PBR is a good read by Autodesk.

PBR in 3ds Max 

This even shows the textures on this site and how to use them. 🙂

I’ll be added resources and tutorials here in the future as well as things evolve. Do you have a resource that you think might be good for PBR users? We would love to hear from you.