Rock & Stone

Check out and download our free PBR rock and stone textures. This generally includes rockface texture sets that are good for stone related covering parts of an environment.

Showing 76–79 of 79 results

  • Cliff Rockface PBR Material

    Cliff Rockface PBR Material

    Free!

    This Cliff Rockface PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

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  • Rough Rockface #2 PBR Material

    Rough Rockface #2 PBR Material

    Free!

    This Rough Rockface #2 PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

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  • Rough Rockface #1 PBR Material

    Rough Rockface #1 PBR Material

    Free!

    This Rough Rockface #1 PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

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  • Sliced Rock PBR Material

    Sliced Rock PBR Material

    Free!

    This Sliced Rock PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow.

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