unrealengine

  • Rusted Streaked Iron PBR Metal Material

    Rusted Streaked Iron PBR Metal Material

    $0.00

    This free PBR rusted streaked iron material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

  • Rusted Iron PBR Metal Material

    Rusted Iron PBR Metal Material

    $0.00

    This free PBR rusted iron material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

  • Water Worn Reddish Rock 1 PBR Material

    Water Worn Reddish Rock 1 PBR Material

    $0.00

    This Water Worn Reddish Rock 1 PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

  • Water Worn Stone 1 PBR Material

    Water Worn Stone 1 PBR Material

    $0.00

    This Water Worn Stone 1 PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

     

  • Granite Rockface 1 PBR Material

    Granite Rockface 1 PBR Material

    $0.00

    This Granite Rockface 1 PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

  • Cave Floor PBR Material 2

    Cave Floor PBR Material 2

    $0.00

    This Cave Floor PBR Material 2 contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

  • Cave Floor PBR Material 1

    Cave Floor PBR Material 1

    $0.00

    This Cave Floor PBR Material 1 contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

  • Sliced Limestone PBR Material

    Sliced Limestone PBR Material

    $0.00

    This Sliced Limestone PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow.

    [sc name=”supportus”]

  • Cliff Rockface PBR Material

    Cliff Rockface PBR Material

    $0.00

    This Cliff Rockface PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

  • Rough Rockface #2 PBR Material

    Rough Rockface #2 PBR Material

    $0.00

    This Rough Rockface #2 PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

  • Rough Rockface #1 PBR Material

    Rough Rockface #1 PBR Material

    $0.00

    This Rough Rockface #1 PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

  • Sliced Rock PBR Material

    Sliced Rock PBR Material

    $0.00

    This Sliced Rock PBR Material contains PNG image maps set at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow.

    [sc name=”supportus”]

  • Old Abandoned Building Wood Plank Flooring PBR Material #4

    Old Abandoned Building Wood Plank Flooring PBR Material #4

    $0.00

    This Old Abandoned Building Wood Plank Flooring PBR Material #4 contains PNG image maps with dimensions of 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

     

  • Old Abandoned Building Wood Plank Flooring PBR Material #2

    Old Abandoned Building Wood Plank Flooring PBR Material #2

    $0.00

    This Old Abandoned Building Wood Plank Flooring PBR Material #2 contains PNG image maps which dimensions are 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]

     

  • Old Abandoned Building Wood Plank Flooring PBR Material #1

    Old Abandoned Building Wood Plank Flooring PBR Material #1

    $0.00

    This Old Abandoned Building Wood Plank Flooring PBR Material #1 contains PNG image maps saved at 2048×2048 pixels. This free material can be used in all video game engines that support a physically based rendering workflow, but are optimized for using a metalness/roughness workflow. I have texture sets for Unity, Unreal Engine, and many others. For the users of Blender, Maya, 3DS Max, Cinema 4D, SketchUp and more, choose the “bl” file. These options use the same general configuration.

    [sc name=”supportus”]