PBR Tutorials & Resources

There are various tutorials and resources that explore and explain the PBR process far better than I ever could. Instead of trying to explain things myself, I thought it would be better for everyone if I just pointed to some excellent Physically-Based Rendering resources and let you have a go at it that way. 🙂

 


PBR Theory by Marmoset:

This article covers some of the theory behind the PBR process.
http://www.marmoset.co/toolbag/learn/pbr-theory

 

PBR in Use by Marmoset:

Takes a more hands on approach to PBR including the whole Physically-Based Rendering creation process.
http://www.marmoset.co/toolbag/learn/pbr-practice

 

Unreal Engine and PBR:

The folks at Epic talk about a basic PBR workflow with Unreal Engine.
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/

 

Unity PBS Breakdown:

Unity uses what they call PBS or Physically-Based Shading, and this is good read on their approach.
https://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/

 

CRYENGINE PBS Information

Like Unity, CRYENGINE uses a Physically-Based Shading workflow or PBS. There is some good information here about what needs to be done.
http://docs.cryengine.com/display/SDKDOC2/Creating+Textures+for+Physical+Based+Shading

 

I’ll be added resources and tutorials here in the future as well as things evolve. Do you have a resource that you think might be good for PBR users? We would love to here from you.